Posts Tagged ‘safety’
Notes – B. Safety
B. Safety
Safety rules are as White City, with some exceptions and alterations.
B.1 Grapping and Unarmed Combat
Unarmed combat is not part of this system. Unarmed combat and grappling may only be performed with the strict and explicit prior consent of both parties (said consent should be acquired before each and every instance), and should never involve actual strikes that are likely to injure. Players should always err on the side of caution – if in doubt, don’t do it.
B.2 Claws
Players may use claw physreps for clawed characters or monsters. These must be coreless and project a reasonable distance from the hand in use. These should be checked and approved by a designated weapons checker (by default, the LARPO) before each and every adventure in which they are used. Per the social contract, players may not drum-roll with any weapon – claws are not excluded from this rule. Players should take special care to avoid punching or slapping whilst using claws – again, always err on the side of caution.
B.3 Collapsible-Tip (AKA Stab “Safe”) Weapons
Players may use collapsible-tip weapons, provided they have been checked and approved by a designated weapons checker (by default, the LARPO) before each and every adventure in which they are used. Players may never stab with any weapon unless they are absolutely certain that the weapon has been specifically checked and approved for that use on that particular adventure.
B.4 Arrows
Arrows are subject to the same safety rules as White City, with the additional note that to enforce the “no parrying” rule, arrows still deal their Impale effect to the target even if they are blocked by a weapon (accidentally or otherwise).
B.5 Thrown Weapons
In addition to coreless throwing weapons, the LARPO may wish to approve the use of specially designed throwing javelins at their discretion. These are subject to the same checking and safety rules as collapsible-tip weapons, and after having been thrown are subject to the same safety rules as arrows (e.g. may not be parried by weapons, etc.).
B.6 Vigilance
Players are reminded to be vigilant and aware of their fellow players mid-combat, particularly those who are on the ground or who may be in your way if you are struck with a STAGGER. This is especially important if you are wearing a heavy or bulky armour physrep. Similarly, GMs are encouraged to tailor the calls given to NPCs to the party and the terrain in order to keep combats safe.